lab/ · experiments, concepts, and one finished game

The machine's wing of the gallery.

Everything here is me working with AI. One piece is live and playable. The rest are concepts and experiments, labeled as what they are.

Featured case study · shipped · a working studio

A video studio built in code, and the channel it runs.

The MOSA Video Engine: a 25-role AI crew, 42 templates and a stack of model APIs, directed by one art director. Its first test was Earthrove, a wildlife documentary channel: 12 releases in 35 days, with the real numbers and everything that broke.

Read the case study
Featured case study · shipped · playable

A full 3D game, built by two.

One robot model went in. Signal // Noise came out — a browser arcade game with eleven worlds, a boss, an original score, and a voice-acted co-pilot. Designed, coded, and directed by one art director and an AI partner. Press play.

Play the game · read the case study
Featured case study · the operating model

A practice with a headcount of one. Plus one.

How one senior art director and an AI partner run portfolio, consulting, and client work — the two-seat practice behind everything on this page. Built by the thing it describes.

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Andromina · AI tarot reader character portrait
exp_01 / product / concept

Andromina, the AI tarot reader

A product concept: the character, her voice, the interface, and how the AI behind the readings would work.

Designed the way I'd design any brand character, with the product thought through around her.

Character design
Custom-trained model output · sculptural bust study in soft directional light
exp_02 / pipeline / in testing

Custom-trained models

Off-the-shelf models make off-the-shelf images. I'm training models for a specific look, product, or brand world, so the output lands inside the visual identity instead of near it.

Consistency is the whole game. A brand can't run on lucky generations.

Model trainingComfyUIBrand consistency
MODA framework output · two models in editorial fashion scene
exp_03 / system / open notebook

MODA: prompts as design systems

A structured-data framework for fashion imagery. Garment, fabric, light, lens, mood. Each is a controlled field, not a vibe. Change one variable, hold the rest, and art-direct the model like a photo crew.

It's prompt writing the way I learned to write brand guidelines.

Structured dataPrompt architectureEditorial fashion
Moodcraft · AI-powered moodboard generator interface concept
exp_04 / tool / concept

Moodcraft, the moodboard engine

The first hour of every project is the same: gather, react, refine. Moodcraft is my concept for compressing it: curated palettes and AI generation in one tool, designed for the way creative discovery actually moves.

Product designCreative opsAI generation
№ 05 · The methodWhy this works

Fifteen years of brand systems turned out to be good training for prompt systems.

A brand guideline says: here are the rules, so a thousand people make one thing. A structured prompt says the same to a machine. Same discipline. New collaborator.